The Nouveau drivers supports a large set of NVIDIA chips, ranging from NV04 found in the Riva TNT card to NVF0 found in the GeForce GTX 780, as well as most of the Tegra GPUs. It's a reverse-engineered, community-developed driver, and is not endorsed by ARM. Lima is a free and open source driver for the ARM Mali-4xx family of GPUs. It's based on Iris and the former i965 driver, but is not officially supported or endorsed by Intel. The Crocus driver supports Intel's Gen 7 hardware and earlier. It's officially supported by Intel and is their next-generation Linux OpenGL driver. The Iris driver supports Intel's Gen 8 hardware and later. It's officially supported by Intel and is their official Vulkan driver for Linux. The ANV vulkan driver supports Intel's Gen 7 hardware and later. It's a reverse-engineered, community-developed driver, and is not endorsed by Qualcomm. The Freedreno driver supports the Qualcomm Adreno GPUs, from the A2xx series to the A6xx series. It's a reverse-engineered, community-developed driver, and is not endorsed by Vivante. The Etnaviv driver supports the Vivante GCxxx series of embedded GPUs. It's officially supported by Broadcom, and is one of two Linux drivers for the hardware. The VC4 driver supports Broadcom's VC4 GPU, which is found among other other things in most of the Raspberry Pis. The V3DV Vulkan driver supports Broadcom's VC5 and later GPUs, similar to the V3D driver. It's officially supported by Broadcom, and is the official Linux driver for the hardware. The V3D OpenGL driver supports Broadcom's VC5 and later GPUs, which is found in the Raspberry Pi 4. It's not officially supported by AMD, but it's based on public information provided by AMD. The AMD RADV Vulkan driver supports AMD's GCN and RDNA GPUs. It's officially supported by AMD, and is one of two Linux drivers for the hardware. The RadeonSI OpenGL and OpenCL driver supports AMD's Southern Island GPUs and later. The R600 driver supports AMD's Radeon HD 2000 GPU series. OpenGL ES 1.0 and 1.1 were the first portable mobile graphics APIs, defined relative to the OpenGL 1.The R300 driver supports AMD's Radeon R300 GPU series. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market. OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. OpenGL ES 3.0 was another evolutionary step for OpenGL ES, notably including multiple render targets, additional texturing capabilities, uniform buffers, instancing and transform feedback. OpenGL ES 3.1 - Bringing Compute to Mobile GraphicsÄespite being only a bump in the minor revision of the API, OpenGL ES 3.1 was an enormous milestone for the API, as it added the ability to do general purpose compute in the API, bringing compute to mobile graphics. The latest in the series, OpenGL ES 3.2 added additional functionality based on the Android Extension Pack for OpenGL ES 3.1, which brought the mobile API's functionality significantly closer to it's desktop counterpart - OpenGL. OpenGL ES API Versions at a Glance OpenGL ES 3.2 - Additional OpenGL functionality
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